A new semester has begun here at the Maryland Institute of Technology for the Humanities (MITH). With it brings news of collaborative projects, successful workshops we’ve attended and hosted, and the fun always had in the daily life of MITH. The MITH Monitor is available in hard copy and digital . . .
Early Americas Digital Archive
The Early Americas Digital Archive (EADA) is a collection of electronic texts and links to texts originally written in or about the Americas from 1492 to approximately 1820. Open to...
Our Americas Archive Partnership
The Our Americas Archive Partnership is a collaboration between University of Maryland's Institute for Technology in the Humanities, Maryland's Early Americas Digital Archive and...
Theatre Finder
Theatre Finder is a collaboratively edited, peer reviewed, online database of historic theatre architecture from the Minoan “theatrical areas” on the island of Crete, to the last...
Computer Forensics & Born-Digital Content
Invitational meeting at the University of Maryland May 14-15, 2010 funded by the Andrew W. Mellon Foundation in support of a report, entitled Computer Forensics and Born-Digital Content...
API Workshop
February 2011, MITH hosted a workshop on developing APIs (Application Programming Interfaces) for the Digital Humanities. The workshop gathered 60 digital humanities scholars, developers,...
Deena Larsen Collection Temporarily Down
The Deena Larsen Collection website is temporarily down. We are working to get it back up and running. Thanks for your patience! Check back here and follow @UMD_MITH for updates.
Thinking about the End Product
Since my last post, I have been working on a grant application. This has afforded the opportunity of some stock taking. I’ve also had some very helpful conversations with scholars in the field: Juan Garcés and Matt Munson in Hebrew Biblical Studies, Tim Finney in New Testament and Desmond Schmidt . . .
THATCamp Games: Maryland Is For Gamers
THATCamp Games, last weekend’s four-day unconference on digital humanities and gaming, had its origin in a packed “humanities gaming” catch-all session at THATCamp Prime 2011, where we quickly realized that “games” was too broad a topic for a single session. THATCamp Games brought together members of the games industry, games . . .
