A new semester has begun here at the Maryland Institute of Technology for the Humanities (MITH). With it brings news of collaborative projects, successful workshops we’ve attended and hosted, and the fun always had in the daily life of MITH. The MITH Monitor is available in hard copy and digital . . .
centerNet
centerNet is an international network of digital humanities centers formed for cooperative and collaborative action that...
Soweto `76, A Living Digital Archive
Soweto '76 begins to address the ways in which the creation of new digital archives can help to foster a social justice-based agenda for marginalized communities, particularly those...
Steinschneider Bibliographic Database
The Steinschneider Bibliographic Database is a digitized relational database for the study of pre-modern Jewish philosophy, science, and belles-lettres, based on the standard reference-work,...
Visual Accent & Dialect Archive
The Visual Accent & Dialect Archive (VADA) is an archive of video clips from around the world, providing both aural and visual information about a dialect or accent. Other academic...
Foreign Literatures in America
Foreign Literatures in America (FLA) is a project devoted to the recovery and understanding of the significance of foreign authored literary works, as well as immigrant authored literary...
Deena Larsen Collection Temporarily Down
The Deena Larsen Collection website is temporarily down. We are working to get it back up and running. Thanks for your patience! Check back here and follow @UMD_MITH for updates.
Thinking about the End Product
Since my last post, I have been working on a grant application. This has afforded the opportunity of some stock taking. I’ve also had some very helpful conversations with scholars in the field: Juan Garcés and Matt Munson in Hebrew Biblical Studies, Tim Finney in New Testament and Desmond Schmidt . . .
THATCamp Games: Maryland Is For Gamers
THATCamp Games, last weekend’s four-day unconference on digital humanities and gaming, had its origin in a packed “humanities gaming” catch-all session at THATCamp Prime 2011, where we quickly realized that “games” was too broad a topic for a single session. THATCamp Games brought together members of the games industry, games . . .
