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15 Apr 2008

Rezzing Books: Codex Technology in the Metaverse

By | 2017-02-05T21:25:18+00:00 Tue, Apr 15, 2008|Dialogue, Digital Dialogues|

Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, authors, readers, publishers, booksellers, and book artists. At the center of this nexus of users is the book itself, a virtual artifact that differs from its physical counterpart by being