DHDC Workshop #2
Carrying out computational research with digital materials requires that both scholars and information professionals understand how to manage and curate data over its entire lifetime of interest. Participants will learn how to:
- Model humanities data for sustainable computational research
- Identify, assess, and mitigate risks to their data
- Evaluate tools and systems for working with data from a curatorial perspective
- Plan and implement data management during all phases of a project's lifecycle
- Leverage data curation skills to improve scholarly publications, grant applications, and promotion dossiers
- Understand and stay current with the landscape of data curation research The Digital Humanities Data Curation Institute workshops are aimed at humanities researchers — whether traditional faculty or alternative (alt-ac) professionals — as well as librarians, archivists, other information professionals, and advanced graduate students.
Trevor Muñoz is the Director of the Maryland Institute for Technology in the Humanities (MITH). In this role, he provides management and strategic direction for MITH's portfolio of digital humanities research, community building, and teaching activities. His own current research is centered in a community-university collaborative dedicated to preserving and sharing the heritage of the historic African American community of Lakeland in College Park, Maryland, through community members' own voices. His previous work has focused on humanities approaches to data curation, the strategic opportunities and challenges of doing digital humanities work within the institutional and cultural structures of academic research libraries, and on the design and sustainability of interdisciplinary research collaborations. Muñoz is a member of the founding team of the African American History and Culture and Digital Humanities (AADHum) Initiative and has served, since 2017, as a Co-Principal Investigator for the major grant from The Andrew W. Mellon Foundation that supports AADHum. With Jennifer Guiliano, he serves as Co-Director of the Humanities Intensive Learning + Teaching (HILT) Institute. Before assuming the full-time leadership role at MITH, Muñoz previously served as the center's Associate Director and also as Assistant Dean for Digital Humanities Research in the University of Maryland Libraries. Muñoz holds an MA in Digital Humanities from the Department of Digital Humanities at King’s College London and an MS in Library and Information Science from the School of Information Sciences at the University of Illinois, Urbana-Champaign.
Kari Kraus is an Assistant Professor in the iSchool and the Department of English at the University of Maryland. Her research and teaching interests focus on new media and the digital humanities, textual scholarship and print culture, digital preservation, transmedia storytelling, and game studies. Kraus is a local Co-PI on an Institute of Museum and Library Services grant for preserving virtual worlds; the PI on an IMLS Digital Humanities Internship grant; and, with Derek Hansen (iSchool), the Co-Principal Investigator of the NSF grant underwriting the design of AGOG. Her work has been published or is forthcoming in The Cambridge Companion to Textual Scholarship; Digital Humanities Quarterly; Digital Media: Interdisciplinary Perspectives on History, Preservation, and Ontology; The Journal of Visual Culture; and_ Studies in Romanticism. She first became interested in ARGs when Marc Ruppel, a PhD student in the Department of English, introduced her to _Cathy’s Book, billed as the first alternate reality game developed specifically for the publishing industry. In 2008, in conjunction with the University of Maryland’s Mobility Initiative, she and her graduate students designed a mobile scavenger hunt that they playtested with a group of undergraduate students who had received free iPhones and iPod Touches as part of the Provost’s pilot project. Inspired by ARGs, the on-campus hunt made use of the technological affordances of the iPhone and iTouch – e.g., camera, phone, texting, and GPS functionality – to enhance interactivity and integrate the offline and online worlds in creative ways. The narrative framework was designed to teach students about University of Maryland history, particularly the Great Fire of 1912.