War (and) Games (Discussion)

A conversation about the long history and seemingly unlikely combination of warfare and gaming, and the representation of war and militarism in computer and board games (for example, the official Pentagon recruiting game America's Army). Questions to consider might include: how can the procedural mechanisms of a game capture the chaos of lived experience that is a battle? What are the ethics of "playing" with war? How do we evaluate the professionalization of gaming and simulation in relation to modernity? How do games function as sites of resistance or mobilization among "Generation Kill" (the title of the recent book and miniseries by Evan Wright and David Simon)? This will be an exploratory roundtable discussion for those interested in the topic, not a lecture. Professor Kirschenbaum will have examples on display from his personal collection of several hundred boardgames; attendees are likewise encouraged to bring copies of games they would like to discuss. Part of the ARHU semester on War and Representations of War.

Speakers

Matthew Kirschenbaum
Matthew Kirschenbaum
Associate ProfessorDepartment of EnglishUniversity of Maryland

Matthew G. Kirschenbaum is Associate Professor in the Department of English at the University of Maryland and Associate Director of the Maryland Institute for Technology in the Humanities (MITH, an applied thinktank for the digital humanities). He is also an affiliated faculty member with the Human-Computer Interaction Lab at Maryland, and a member of the teaching faculty at the University of Virginia’s Rare Book School. Kirschenbaum served as the first director of the new Digital Cultures and Creativity living/learning program in the Honors College at Maryland. A 2011 Guggenheim Fellow, he specializes in digital humanities, electronic literature, virtual worlds, serious games and simulations, textual studies, and postmodern/experimental literature. His first book, Mechanisms: New Media and the Forensic Imagination, was published by the MIT Press in 2008.Mechanisms has won the 2009 Richard J. Finneran Award from the Society for Textual Scholarship (STS), the 2009 George A. and Jean S. DeLong Prize from the Society for the History of Authorship, Reading, and Publishing (SHARP), and the 16th annual Prize for a First Book from the Modern Language Association (MLA). Much of his work now focuses on the critical and scholarly implications of the shift to born-digital textual and cultural production. He was principal investigator for the NEH funded start-up “Approaches to Managing and Collecting Born-Digital Literary Materials for Scholarly Use” and is also a co-investigator on the NDIIPP-and IMLS-funded project devoted to Preserving Virtual Worlds (2007 to present). In 2010 he co-authored (with Richard Ovenden and Gabriela Redwine) Digital Forensics and Born-Digital Content in Cultural Heritage Collections, a report published by the Council on Library and Information Resources and recognized with a commendation from the Society of American Archivists. He also oversees work on the Deena Larsen Collection at MITH, a vast personal archive of hardware and software furnishing a cross-section of the electronic writing community during its key formative years, roughly 1985-1995. Kirschenbaum serves on the editorial or advisory boards of a number of projects and publications, including Postmodern Culture, Text Technology, Textual Cultures, MediaCommons, and futureArch. An avid tabletop gamer, he contributes to the group blog Play the Past devoted to meaningful play and cultural heritage. His work has received coverage in the Atlantic, New York Times, National Public Radio, Wired, Boing Boing, Slashdot, and the Chronicle of Higher Education. See www.mkirschenbaum.net for more.