It’s not a game to me: ARGs, Game Design & Secret Agents in the Schoolroom

 >  > It’s not a game to me: ARGs, Game Design & Secret Agents in the Schoolroom

Beth Bonsignore, Ann Fraistat, Kari Kraus, Amanda Visconti

MITH Conference Room
Tuesday, November 29, 2011
12:30 pm

The Arcane Gallery of Gadgetry (AGOG) is a sort of narrative wunderkammer of an alternate reality game (ARG), a “cabinet of curiosities” combining a rich and oftentimes mysteriously fragmented historical tapestry with what Rob MacDougall has called “playful historical thinking.” By incorporating counterfactuals and re-imagining the past, AGOG is designed to lead players into a newly enfranchised relationship with history, teach them STEM and information literacy skills, and help them discover the secret stories outside most history books. In the first full-fledged season of the game, middle school players raced against time to gain cryptographic, archival, cartographic, and inventor skills that would help them prevent a dangerous rift in the course of history. In today’s talk, attendees will also take part in an activity. With each season of the ARG based around a different intriguing lost invention from the Arcane Gallery of Gadgetry, there’s always a new story to uncover, a new rabbit hole to fall down–and it’s never too late to change the past!

A continuously updated schedule of talks is also available on the Digital Dialogues webpage.

Unable to attend the events in person? Archived podcasts can be found on the MITH website, and you can follow our Digital Dialogues Twitter account @digdialog as well as the Twitter hashtag #mithdd to keep up with live tweets from our sessions. Viewers can watch the live stream as well.

All talks free and open to the public. Attendees are welcome to bring their own lunches.

Contact: MITH (,, 301.405.8927).