A Glance at the Current State of Video Game Preservation

 >  > A Glance at the Current State of Video Game Preservation
Rachel Donahue

Rachel Donahue

University of Maryland iSchool
MITH Conference Room
Tuesday, September 15, 2009
12:30 pm

A number of cultural institutions have begun to take an interest in videogame preservation–but before materials make it to the archives, they are managed by their creators. Understanding what the videogame industry itself is doing with the concept art, tools, and other records they create is an important step to ensure that these increasingly important artifacts are preserved for future generations. In this talk Donahue will discuss findings from her preliminary survey of videogame industry (and player community) preservation and records management practices.

Rachel Donahue is a doctoral student at the University of Maryland’s iSchool, researching the preservation of complex, interactive digital objects. She received a BA in English and Illustration from Juniata College in 2004, and an MLS with a specialization in archival science from UMD in 2009. Rachel is a Research Assistant at the Maryland Institute for Technology in the Humanities, currently supporting the Preserving Virtual Worlds and Computer Forensics and Born-Digital Content in Cultural Heritage Collections projects . Additionally, she supports the research and communications activities of the National Archives and Records Administration’s Center for Advanced Systems and Technology.

A continuously updated schedule of talks is also available on the Digital Dialogues webpage.

Unable to attend the events in person? Archived podcasts can be found on the MITH website, and you can follow our Digital Dialogues Twitter account @digdialog as well as the Twitter hashtag #mithdd to keep up with live tweets from our sessions. Viewers can watch the live stream as well.

All talks free and open to the public. Attendees are welcome to bring their own lunches.

Contact: MITH (mith.umd.edu, mith@umd.edu, 301.405.8927).