Media Studies

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22 Apr 2008

Early Cinema as New Media

By | 2017-02-05T21:25:17+00:00 Tue, Apr 22, 2008|Dialogue, Digital Dialogues|

In this talk I will discuss early cinema as new media in the context of my recent book, Body Shots: Cinema's Incarnations, 1893-1904 (University of California Press, 2007). Body Shots puts the human body at the center of cinema's first decade of emergence, arguing for the complexity, richness, and sophistication of these moving corporeal representations

15 Apr 2008

Rezzing Books: Codex Technology in the Metaverse

By | 2017-02-05T21:25:18+00:00 Tue, Apr 15, 2008|Dialogue, Digital Dialogues|

Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, authors, readers, publishers, booksellers, and book artists. At the center of this nexus of users is the book itself, a virtual artifact that differs from its physical counterpart by being

2 Oct 2007

Simulating Liveness: From Virtual Vaudeville to Second Life

By | 2016-09-02T15:59:50+00:00 Tue, Oct 2, 2007|Dialogue, Digital Dialogues|

Manuscripts, paintings, sculptures, buildings and recordings can be preserved and archived for future generations. Live theatre, however, is ephemeral. This simple fact creates a tremendous challenge for theatre scholarship and pedagogy. In an effort to compensate for theatre’s evanescence, scholars and theatre artists have exploring a variety of techniques to simulate historical theatre events. The

6 Feb 2007

Traveling Digital Magicke Show

By | 2017-02-05T21:25:22+00:00 Tue, Feb 6, 2007|Dialogue, Digital Dialogues|

Uncontrollable Semantics, Hypnotizing Mascots, Between Treacherous Objects, This is How You Will Die, curious titles for odd digital magic works/poetics. Jason Nelson, Net Artist and Digital Arts Lecturer at Griffith University in Australia, will be showcasing his strange net artworks/new media poetics, as well as talking about the future of new media art on the

14 Nov 2006

Playing with Worlds: Narrative, Fiction, and the Cultural Reception of Videogames

By | 2017-02-05T21:25:23+00:00 Tue, Nov 14, 2006|Dialogue, Digital Dialogues|

When even the most perceptive scholars based in traditional, typographic forms of literacy turn their attention to videogames, the results can be disconcerting. Two of the best in this line, Janet Murray and James P. Gee, both falter notably when they ask when, if, or how videogames can have cultural effects equivalent to literature. These