Media Studies

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17 Nov 2009

Archiving America: The Vitaphone, the DVD, and Warner Bros. (re)Store Jazz History

By | 2016-08-10T16:23:24+00:00 Tue, Nov 17, 2009|Dialogue, Digital Dialogues|

In 2007 Warner Bros. released the 80th anniversary DVD edition of The Jazz Singer, a boxed set that includes 34 conversion-era sound shorts and a 90-minute documentary about the Vitaphone and the birth of sound cinema. This collection is a tempered version of Warner's prior histories of the conversion that situate the studio squarely at

3 Nov 2009

The Great Ebook Throwdown

By | 2017-02-05T21:25:13+00:00 Tue, Nov 3, 2009|Dialogue, Digital Dialogues|

Ebooks are suddenly everywhere again. Kindle, Nook, iPhone . . . after 2000 years, the codex is getting an upgrade. But what kind of electronic books and electronic reading devices do we really want? Are we trying to improve on the book, or create something new? Something different? Are there some universal design principles we

29 Sep 2009

The Harlem Renaissance in Second Life

By | 2016-08-09T11:36:18+00:00 Tue, Sep 29, 2009|Dialogue, Digital Dialogues|

This talk will address various aspects of teaching in Second Life. Drawing on their two-year experience co-teaching courses on the Harlem Renaissance that have brought together students from the University of Maryland, the University of Central Missouri, and the Sorbonne, Bryan Carter and Zita Nunes will discuss the pedagogical opportunities afforded "in-world."

15 Sep 2009

A Glance at the Current State of Video Game Preservation

By | 2016-08-08T17:41:17+00:00 Tue, Sep 15, 2009|Dialogue, Digital Dialogues|

A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by their creators. Understanding what the videogame industry itself is doing with the concept art, tools, and other records they create is an important step to ensure that these increasingly important

14 Oct 2008

The Videogame Text

By | 2017-02-05T21:25:15+00:00 Tue, Oct 14, 2008|Dialogue, Digital Dialogues|

The word 'text' in this title does double duty. First, it identifies the videogame itself as a text in the general sense: the object of study, the type of artifact which is here subjected to analysis. Second, the specific textual phenomenon which will be the focus of this presentation is, literally, videogame text—that is, the

22 Apr 2008

Early Cinema as New Media

By | 2017-02-05T21:25:17+00:00 Tue, Apr 22, 2008|Dialogue, Digital Dialogues|

In this talk I will discuss early cinema as new media in the context of my recent book, Body Shots: Cinema's Incarnations, 1893-1904 (University of California Press, 2007). Body Shots puts the human body at the center of cinema's first decade of emergence, arguing for the complexity, richness, and sophistication of these moving corporeal representations

15 Apr 2008

Rezzing Books: Codex Technology in the Metaverse

By | 2017-02-05T21:25:18+00:00 Tue, Apr 15, 2008|Dialogue, Digital Dialogues|

Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, authors, readers, publishers, booksellers, and book artists. At the center of this nexus of users is the book itself, a virtual artifact that differs from its physical counterpart by being

2 Oct 2007

Simulating Liveness: From Virtual Vaudeville to Second Life

By | 2016-09-02T15:59:50+00:00 Tue, Oct 2, 2007|Dialogue, Digital Dialogues|

Manuscripts, paintings, sculptures, buildings and recordings can be preserved and archived for future generations. Live theatre, however, is ephemeral. This simple fact creates a tremendous challenge for theatre scholarship and pedagogy. In an effort to compensate for theatre’s evanescence, scholars and theatre artists have exploring a variety of techniques to simulate historical theatre events. The

6 Feb 2007

Traveling Digital Magicke Show

By | 2017-02-05T21:25:22+00:00 Tue, Feb 6, 2007|Dialogue, Digital Dialogues|

Uncontrollable Semantics, Hypnotizing Mascots, Between Treacherous Objects, This is How You Will Die, curious titles for odd digital magic works/poetics. Jason Nelson, Net Artist and Digital Arts Lecturer at Griffith University in Australia, will be showcasing his strange net artworks/new media poetics, as well as talking about the future of new media art on the

14 Nov 2006

Playing with Worlds: Narrative, Fiction, and the Cultural Reception of Videogames

By | 2017-02-05T21:25:23+00:00 Tue, Nov 14, 2006|Dialogue, Digital Dialogues|

When even the most perceptive scholars based in traditional, typographic forms of literacy turn their attention to videogames, the results can be disconcerting. Two of the best in this line, Janet Murray and James P. Gee, both falter notably when they ask when, if, or how videogames can have cultural effects equivalent to literature. These