The Bill Bly Collection of Electronic Literature is a rich archive of materials from the early literary hypertext movement, received as a generous donation to MITH directly from Bill Bly.
MITH's Vintage Computers is a website devoted to MITH's sizable (and growing) collection of vintage computers, retro software, and other artifacts from the early era of personal computing. The centerpiece of the site is a considered metadata and modeling approach to computing hardware, whereby individual components of the vintage machines are documented, contextualized within their relation to the system as a whole, and expressed using Dublin Core. The site gathers links to other recent MITH projects in born-digital cultural heritage, and serves as a clearing house for our expanding portfolio in this area. It also includes newly written non-specialist’s documentation for the FC5025 Floppy Disk Controller, a device used to retrieve data off of obsolescent media formats.
Between 2008 and 2010, MITH partnered with the University of Illinois at Urbana-Champaign, Stanford University, the Rochester Institute of Technology, and Linden Lab (creators of Second Life) for a project funded by the Library of Congress's National Digital Information Infrastructure and Preservation Program (NDIIPP) on Preserving Virtual Worlds. The project, supported by NDIIPP's Preserving Creative America program, explored methods for preserving digital games, interactive fiction, and shared real time virtual spaces. Major activities include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games and electronic literature, as well as Second Life, the popular and influential multi-user online world.
Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) was conducted in partnership with the University of Illinois (lead institution), the Rochester Institute of Technology, and Stanford University, with the goal of improving the capacity of libraries, museums, and archives to preserve computer games, virtual worlds, and interactive fiction. This IMLS-funded project was a follow-up to the original Preserving Virtual Worlds I project.
MITH received the gift of Deena Larsen's personal collection of early-era personal computers and software in May 2007. Deena is an author and new media visionary who has been active in the creative electronic writing community nearly since its inception in the 1980s. In addition to being a writer and thinker, Deena has also been a collector and an amateur archivist (or, as we say of amateurs, a hoarder). Deena's collection at MITH furnishes us with invaluable source material which will further both our in-house research in digital curation and preservation, as well as function as a primary resource for researchers interested in early hypertext and electronic literature.
COLLEGE PARK -- The Maryland Institute for Technology in the Humanities (MITH) has received a major collection of electronic literature and vintage computer hardware from pioneering hypertext author Bill Bly. Bly's generous donation includes a rich archive of materials from the early literary hypertext movement, and joins the existing Deena Larsen Collection also housed at
Preserving Virtual Worlds 2 is an ongoing project funded by the IMLS that builds on the work of Preserving Virtual Worlds. Rachel Donahue, doctoral student at the University of Maryland iSchool and research assistant at MITH, recently wrote a post outlining the work of PVW2. As Donahue states, PVW2 focuses on "what exactly accessing
It's a privilege and thrill to be returning this week to teach for a second time at the University of Virginia's Rare Book School. My course, which I'm co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that
The Smithsonian American Art Museum implemented the world's first museum-based Alternate Reality game titled "Ghosts of a Chance" in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake
In 2007 Warner Bros. released the 80th anniversary DVD edition of The Jazz Singer, a boxed set that includes 34 conversion-era sound shorts and a 90-minute documentary about the Vitaphone and the birth of sound cinema. This collection is a tempered version of Warner's prior histories of the conversion that situate the studio squarely at