Media Studies

Home > Media Studies
7 Feb 2012

Deena Larsen Collection

By | 2017-02-05T21:25:45+00:00 Tue, Feb 7, 2012|

MITH received the gift of Deena Larsen's personal collection of early-era personal computers and software in May 2007. Deena is an author and new media visionary who has been active in the creative electronic writing community nearly since its inception in the 1980s. In addition to being a writer and thinker, Deena has also been a collector and an amateur archivist (or, as we say of amateurs, a hoarder). Deena's collection at MITH furnishes us with invaluable source material which will further both our in-house research in digital curation and preservation, as well as function as a primary resource for researchers interested in early hypertext and electronic literature.

10 Nov 2011

MITH Receives the Bill Bly Collection of Electronic Literature

By | 2017-02-05T21:15:00+00:00 Thu, Nov 10, 2011|Community, News|

COLLEGE PARK -- The Maryland Institute for Technology in the Humanities (MITH) has received a major collection of electronic literature and vintage computer hardware from pioneering hypertext author Bill Bly. Bly's generous donation includes a rich archive of materials from the early literary hypertext movement, and joins the existing Deena Larsen Collection also housed at

4 Nov 2011

“Archive Ahoy!”: A Dive into the World of Game Preservation

By | 2017-02-05T21:15:02+00:00 Fri, Nov 4, 2011|Community|

Preserving Virtual Worlds 2 is an ongoing project funded by the IMLS that builds on the work of Preserving Virtual Worlds. Rachel Donahue, doctoral student at the University of Maryland iSchool and research assistant at MITH, recently wrote a post outlining the work of PVW2. As Donahue states, PVW2 focuses on "what exactly accessing

25 Jul 2011

Born-Digital Materials at UVA’s Rare Book School

By | 2015-12-21T15:19:12+00:00 Mon, Jul 25, 2011|News|

It's a privilege and thrill to be returning this week to teach for a second time at the University of Virginia's Rare Book School. My course, which I'm co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that

15 Dec 2009

Ghosts of a Chance: A Museum-Based Alternate Reality Game

By | 2017-02-05T21:25:13+00:00 Tue, Dec 15, 2009|Dialogue, Digital Dialogues|

The Smithsonian American Art Museum implemented the world's first museum-based Alternate Reality game titled "Ghosts of a Chance" in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake

17 Nov 2009

Archiving America: The Vitaphone, the DVD, and Warner Bros. (re)Store Jazz History

By | 2016-08-10T16:23:24+00:00 Tue, Nov 17, 2009|Dialogue, Digital Dialogues|

In 2007 Warner Bros. released the 80th anniversary DVD edition of The Jazz Singer, a boxed set that includes 34 conversion-era sound shorts and a 90-minute documentary about the Vitaphone and the birth of sound cinema. This collection is a tempered version of Warner's prior histories of the conversion that situate the studio squarely at

3 Nov 2009

The Great Ebook Throwdown

By | 2017-02-05T21:25:13+00:00 Tue, Nov 3, 2009|Dialogue, Digital Dialogues|

Ebooks are suddenly everywhere again. Kindle, Nook, iPhone . . . after 2000 years, the codex is getting an upgrade. But what kind of electronic books and electronic reading devices do we really want? Are we trying to improve on the book, or create something new? Something different? Are there some universal design principles we

29 Sep 2009

The Harlem Renaissance in Second Life

By | 2016-08-09T11:36:18+00:00 Tue, Sep 29, 2009|Dialogue, Digital Dialogues|

This talk will address various aspects of teaching in Second Life. Drawing on their two-year experience co-teaching courses on the Harlem Renaissance that have brought together students from the University of Maryland, the University of Central Missouri, and the Sorbonne, Bryan Carter and Zita Nunes will discuss the pedagogical opportunities afforded "in-world."

15 Sep 2009

A Glance at the Current State of Video Game Preservation

By | 2016-08-08T17:41:17+00:00 Tue, Sep 15, 2009|Dialogue, Digital Dialogues|

A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by their creators. Understanding what the videogame industry itself is doing with the concept art, tools, and other records they create is an important step to ensure that these increasingly important

14 Oct 2008

The Videogame Text

By | 2017-02-05T21:25:15+00:00 Tue, Oct 14, 2008|Dialogue, Digital Dialogues|

The word 'text' in this title does double duty. First, it identifies the videogame itself as a text in the general sense: the object of study, the type of artifact which is here subjected to analysis. Second, the specific textual phenomenon which will be the focus of this presentation is, literally, videogame text—that is, the