Media Studies

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4 Jun 2015

‘Mined to Death’ Documentary Film

By | 2015-12-19T01:33:44+00:00 Thu, Jun 4, 2015|

The documentary was a project of 2003-04 MITH Fellow Regina Harrison. It depicts miners in Potosi, Bolivia, who extract silver, zinc, and lead from the mountain in the same precarious conditions as their ancestors did five centuries ago. Tourist agencies and transnational mining companies promise to bring in additional revenue for the miners, but it is apparent that the ‘rich’ mountain is dying.

3 Jun 2015

Just a Click Away From Home: Ecuadorian Migration, Nostalgia, and Technology in Transnational Times

By | 2015-12-19T01:06:46+00:00 Wed, Jun 3, 2015|

Silvia Mejia was a Clara and Robert Vambery Distinguished Graduate Fellow and MITH Graduate Fellow during academic years 2004-05 and 2005-06. Working from within the Comparative Literature program with John Fuegi, and with MITH Director Martha Nell Smith, Mejia focused on three different narrations of migration from Ecuador to the United States, Spain and Italy. The resulting documentary video and its study guide explored how new technologies such as the Internet, satellite communications, email, videoconferences, and cell phones have changed the experience of displacement.

26 Feb 2013

Rachel Donahue: “It’s too dangerous to go alone! Take this.”

By | 2016-07-13T10:04:35+00:00 Tue, Feb 26, 2013|Dialogue, Digital Dialogues, Events|

Videogame preservation has made great strides in the last four years, from having the Art of Video Games on display at the Smithsonian Museum of American Art to making the program of the annual Game Developers conference. As with any other type of preservation or conservation, preserving videogames requires some fairly esoteric knowledge and specialized

24 Feb 2013

Rita Raley: “Disintegrated Reading”

By | 2017-02-05T21:25:05+00:00 Sun, Feb 24, 2013|Dialogue, Digital Dialogues, Events, News|

This talk will analyze reading and writing practices that are interactive, social, live, sited, and algorithmically produced. With examples ranging from installations, performances, interactive text events, and Second Life exhibits, Dr. Raley will consider a variety of expressive activities that are neither formalizable as “electronic literature” nor reducible to a stable and singular medium. How

25 Oct 2012

Preserving Virtual SNES Games

By | 2017-02-05T21:14:23+00:00 Thu, Oct 25, 2012|Community|

I had originally planned to use this post  to log my adventures in desoldering the CPU from the Nintendo Entertainment System (NES), but, alas, the campus couriers are holding the all-important solder sucker hostage.  Instead, I'll talk a little bit about the work we've done with the Super Nintendo Entertainment System (SNES), which involves significantly

10 Feb 2012

Flare Productions

By | 2017-02-05T21:25:40+00:00 Fri, Feb 10, 2012|

Flare Productions is a not-for-profit filmmaking organization. Professor John Fuegi (with partner Jo Francis), completed a 2001 MITH Faculty Fellowship for which they produced a film as part of the Women of Power series of films, a series of thirteen films which showcase the accomplishments of women over the last 150 years. They completed one film in the series, entitled They Dreamed Tomorrow, chronicling the contributions of Ada, Countess Lovelace (1815-1852), Lord Byron’s daughter, and Charles Babbage (1791-1871) to the early history of computing. Fuegi and Francis also produced a website and DVD to complement the film.

9 Feb 2012

Bill Bly Collection

By | 2015-12-14T20:26:55+00:00 Thu, Feb 9, 2012|

The Bill Bly Collection of Electronic Literature is a rich archive of materials from the early literary hypertext movement, received as a generous donation to MITH directly from Bill Bly.

7 Feb 2012

MITH’s Vintage Computers

By | 2017-02-05T21:25:45+00:00 Tue, Feb 7, 2012|

MITH's Vintage Computers is a website devoted to MITH's sizable (and growing) collection of vintage computers, retro software, and other artifacts from the early era of personal computing. The centerpiece of the site is a considered metadata and modeling approach to computing hardware, whereby individual components of the vintage machines are documented, contextualized within their relation to the system as a whole, and expressed using Dublin Core. The site gathers links to other recent MITH projects in born-digital cultural heritage, and serves as a clearing house for our expanding portfolio in this area. It also includes newly written non-specialist’s documentation for the FC5025 Floppy Disk Controller, a device used to retrieve data off of obsolescent media formats.

7 Feb 2012

Preserving Virtual Worlds I

By | 2016-01-21T20:32:31+00:00 Tue, Feb 7, 2012|

Between 2008 and 2010, MITH partnered with the University of Illinois at Urbana-Champaign, Stanford University, the Rochester Institute of Technology, and Linden Lab (creators of Second Life) for a project funded by the Library of Congress's National Digital Information Infrastructure and Preservation Program (NDIIPP) on Preserving Virtual Worlds. The project, supported by NDIIPP's Preserving Creative America program, explored methods for preserving digital games, interactive fiction, and shared real time virtual spaces. Major activities include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games and electronic literature, as well as Second Life, the popular and influential multi-user online world.

7 Feb 2012

Preserving Virtual Worlds II

By | 2017-02-05T21:25:45+00:00 Tue, Feb 7, 2012|

Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) was conducted in partnership with the University of Illinois (lead institution), the Rochester Institute of Technology, and Stanford University, with the goal of improving the capacity of libraries, museums, and archives to preserve computer games, virtual worlds, and interactive fiction. This IMLS-funded project was a follow-up to the original Preserving Virtual Worlds I project.