The Smithsonian American Art Museum implemented the world's first museum-based Alternate Reality game titled "Ghosts of a Chance" in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake
Classical studies offers one particular, but potentially powerful, window onto possibilities for the humanities. A growing, international body of classicists are dedicated not simply to creating digital tools but to reimagining the field against the opportunities and challenges of the digital world in which we already live. On the one hand, we are beginning to
A Dictionary, A Database, A Desultory Reader: Metaphors for the Mind in Eighteenth-Century Literature
Brad Pasanek, Assistant Professor of Literature at the University of Virginia, explores the topic of text-mining through his research in the use of language and metaphor in eighteenth-century British literature.
This talk will address various aspects of teaching in Second Life. Drawing on their two-year experience co-teaching courses on the Harlem Renaissance that have brought together students from the University of Maryland, the University of Central Missouri, and the Sorbonne, Bryan Carter and Zita Nunes will discuss the pedagogical opportunities afforded "in-world."
In this talk I will discuss early cinema as new media in the context of my recent book, Body Shots: Cinema's Incarnations, 1893-1904 (University of California Press, 2007). Body Shots puts the human body at the center of cinema's first decade of emergence, arguing for the complexity, richness, and sophistication of these moving corporeal representations
Making Culture Virtual: Recent 3D Modeling Projects at the Institute for Advanced Technology in the Humanities
This talk will discuss methodologies and technologies used to digitize 3D cultural property such as pottery, statues, buildings and even entire cities. Current projects at IATH will be used as examples, including Virtual Williamsburg, the Digital Forma Urbis Project, and Rome Reborn. In the conclusion, new directions and challenges in this field will be discussed,
The Internet Archive was founded eleven years ago by Brewster Kahle to build the world's first 'Internet Library.' Since 1996, the Archive has been collecting bi-monthly snapshots of the World Wide Web--the entire Web--resulting in a cumulative collection of approximately 100 billion Web pages. This cumulative historical record can be browsed and viewed using the
"The degree to which American society has embraced and absorbed computer technologies is astonishing. The degree to which the changes provoked by computers leave prevailing inequalities is troubling." --Special Issue, "From Hard Drive to Software: Gender, Computers, and Difference," Signs: Journal of Women in Culture and Society (August 1990--yes, you read the date correctly). In