Language and Culture

 >  > Language and Culture
10 Jan 2012

Shelley-Godwin Archive

By | 2017-04-18T11:20:10+00:00 Tue, Jan 10, 2012|

The Shelley-Godwin Archive draws primarily from the Bodleian Library, Oxford, and the Carl H. Pforzheimer Collection of Shelley and His Circle at New York Public Library (NYPL), which together hold an estimated 90 percent of all known relevant manuscripts worldwide. MITH is creating the project’s infrastructure with the assistance of the New York Public Library’s digital humanities group, NYPL Labs. With the Archive’s creation, manuscripts and early editions of these writers will be made freely available to the public through an innovative framework constituting a new model of best practice for research libraries.

6 Jan 2012

Shakespeare Quartos Archive

By | 2017-02-05T21:25:47+00:00 Fri, Jan 6, 2012|

The Shakespeare Quartos Archive is a digital collection of pre-1642 editions of William Shakespeare's plays. A cross-Atlantic collaboration has produced an interactive interface for the detailed study of these geographically distant quartos, with full functionality for all thirty-two quarto copies of Hamlet held by participating institutions.

15 Dec 2009

Ghosts of a Chance: A Museum-Based Alternate Reality Game

By | 2017-02-05T21:25:13+00:00 Tue, Dec 15, 2009|Dialogue, Digital Dialogues|

The Smithsonian American Art Museum implemented the world's first museum-based Alternate Reality game titled "Ghosts of a Chance" in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake

11 Nov 2009

From the First Year Through Tenure: New Pathways for Humanities in a Digital Age

By | 2016-08-10T16:01:28+00:00 Wed, Nov 11, 2009|Dialogue, Digital Dialogues|

Classical studies offers one particular, but potentially powerful, window onto possibilities for the humanities. A growing, international body of classicists are dedicated not simply to creating digital tools but to reimagining the field against the opportunities and challenges of the digital world in which we already live. On the one hand, we are beginning to

29 Sep 2009

The Harlem Renaissance in Second Life

By | 2016-08-09T11:36:18+00:00 Tue, Sep 29, 2009|Dialogue, Digital Dialogues|

This talk will address various aspects of teaching in Second Life. Drawing on their two-year experience co-teaching courses on the Harlem Renaissance that have brought together students from the University of Maryland, the University of Central Missouri, and the Sorbonne, Bryan Carter and Zita Nunes will discuss the pedagogical opportunities afforded "in-world."

22 Apr 2008

Early Cinema as New Media

By | 2017-02-05T21:25:17+00:00 Tue, Apr 22, 2008|Dialogue, Digital Dialogues|

In this talk I will discuss early cinema as new media in the context of my recent book, Body Shots: Cinema's Incarnations, 1893-1904 (University of California Press, 2007). Body Shots puts the human body at the center of cinema's first decade of emergence, arguing for the complexity, richness, and sophistication of these moving corporeal representations

4 Mar 2008

Making Culture Virtual: Recent 3D Modeling Projects at the Institute for Advanced Technology in the Humanities

By | 2016-08-10T17:12:07+00:00 Tue, Mar 4, 2008|Dialogue, Digital Dialogues|

This talk will discuss methodologies and technologies used to digitize 3D cultural property such as pottery, statues, buildings and even entire cities. Current projects at IATH will be used as examples, including Virtual Williamsburg, the Digital Forma Urbis Project, and Rome Reborn. In the conclusion, new directions and challenges in this field will be discussed,

27 Nov 2007

The Internet Archive and the Digital Humanities

By | 2017-02-05T21:25:20+00:00 Tue, Nov 27, 2007|Dialogue, Digital Dialogues|

The Internet Archive was founded eleven years ago by Brewster Kahle to build the world's first 'Internet Library.' Since 1996, the Archive has been collecting bi-monthly snapshots of the World Wide Web--the entire Web--resulting in a cumulative collection of approximately 100 billion Web pages. This cumulative historical record can be browsed and viewed using the

23 Oct 2007

Agora.Techno.Phobia.Philia: Gender (and other messy matters), Knowledge Building, and Digital Media

By | 2016-09-02T16:16:11+00:00 Tue, Oct 23, 2007|Dialogue, Digital Dialogues|

"The degree to which American society has embraced and absorbed computer technologies is astonishing. The degree to which the changes provoked by computers leave prevailing inequalities is troubling." --Special Issue, "From Hard Drive to Software: Gender, Computers, and Difference," Signs: Journal of Women in Culture and Society (August 1990--yes, you read the date correctly). In