MITH received the gift of Deena Larsen's personal collection of early-era personal computers and software in May 2007. Deena is an author and new media visionary who has been active in the creative electronic writing community nearly since its inception in the 1980s. In addition to being a writer and thinker, Deena has also been a collector and an amateur archivist (or, as we say of amateurs, a hoarder). Deena's collection at MITH furnishes us with invaluable source material which will further both our in-house research in digital curation and preservation, as well as function as a primary resource for researchers interested in early hypertext and electronic literature.
The Steinschneider Bibliographic Database is a digitized relational database for the study of pre-modern Jewish philosophy, science, and belles-lettres, based on the standard reference-work, Die Hebraeischen Ubersetzungen des Mittelalters und dir Juden als Dolmetscher (The Hebrew Translations of the Middle Ages and the Jews as Interpreters, henceforth HU).
This thirteenth century prayer book contains erased texts that were written several centuries earlier, including two treatises by Archimedes that can be found nowhere else, The Method and Stomachion. MITH worked with the Walters Art Museum to develop an interactive interface for the detailed study of this manuscript.
The Shelley-Godwin Archive draws primarily from the Bodleian Library, Oxford, and the Carl H. Pforzheimer Collection of Shelley and His Circle at New York Public Library (NYPL), which together hold an estimated 90 percent of all known relevant manuscripts worldwide. MITH is creating the project’s infrastructure with the assistance of the New York Public Library’s digital humanities group, NYPL Labs. With the Archive’s creation, manuscripts and early editions of these writers will be made freely available to the public through an innovative framework constituting a new model of best practice for research libraries.
The Shakespeare Quartos Archive is a digital collection of pre-1642 editions of William Shakespeare's plays. A cross-Atlantic collaboration has produced an interactive interface for the detailed study of these geographically distant quartos, with full functionality for all thirty-two quarto copies of Hamlet held by participating institutions.
The Smithsonian American Art Museum implemented the world's first museum-based Alternate Reality game titled "Ghosts of a Chance" in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake
Classical studies offers one particular, but potentially powerful, window onto possibilities for the humanities. A growing, international body of classicists are dedicated not simply to creating digital tools but to reimagining the field against the opportunities and challenges of the digital world in which we already live. On the one hand, we are beginning to
A Dictionary, A Database, A Desultory Reader: Metaphors for the Mind in Eighteenth-Century Literature
Brad Pasanek, Assistant Professor of Literature at the University of Virginia, explores the topic of text-mining through his research in the use of language and metaphor in eighteenth-century British literature.
This talk will address various aspects of teaching in Second Life. Drawing on their two-year experience co-teaching courses on the Harlem Renaissance that have brought together students from the University of Maryland, the University of Central Missouri, and the Sorbonne, Bryan Carter and Zita Nunes will discuss the pedagogical opportunities afforded "in-world."
In this talk I will discuss early cinema as new media in the context of my recent book, Body Shots: Cinema's Incarnations, 1893-1904 (University of California Press, 2007). Body Shots puts the human body at the center of cinema's first decade of emergence, arguing for the complexity, richness, and sophistication of these moving corporeal representations