Staking a claim in collaborative models of digital archiving, exhibition and geo-spatial visualization, Sarah Patterson and Jim Casey will introduce questions, concepts and outcomes central to the Colored Conventions Project's online restoration of the Colored Conventions Movement, 1830-1900. Working with literature and data connected to this understudied phenomenon in Black political organizing, Patterson and
Could a Spotify playlist be considered an archive? How do hashtags challenge our finding aids of certain communities? Social and digital media tools and platforms have increasingly been utilized to advance community-centered approaches to archives, collections, and interpretation. These methods decolonize the archival practice and assert the presence of marginalized communities. This challenge comes
In the recent past, black people have created and utilized a variety of digital spaces and media to reconfigure the terms and terrain of debates and discussions on what it means to be human. How do we as scholars, educators, librarians and archivists use specific cases and experiences to teach habits of critical thought and
Books and shows about the history of information technology have usually focused on great inventors and technical breakthroughs, from Charles Babbage and Alan Turing to Steve Jobs and the World Wide Web. Computer operations work has been written out of the story, but without it no computer would be useful. Information historians Thomas Haigh and
In 2013, Ms. Frankle gave her first Digital Dialogue, "Making History with the Masses: Citizen History and Radical Trust in Museums." Three years later, the United States Holocaust Memorial Museum has taken the theory of citizen history into practice with the launch of a full-scale citizen history project, History Unfolded: US Newspapers and the Holocaust.
I'm currently an interaction designer at NYPL Labs, The New York Public Library’s digital innovation unit. One of our latest projects is Building Inspector, a tool to extract data from historic insurance atlases through a combination of computational (vectorization, computer vision, alpha shapes) and human (crowdsourcing, game design concepts) processes. This talk will provide an insight