Digital Stewardship

 >  > Digital Stewardship
4 Nov 2011

“Archive Ahoy!”: A Dive into the World of Game Preservation

By | 2017-02-05T21:15:02+00:00 Fri, Nov 4, 2011|Community|

Preserving Virtual Worlds 2 is an ongoing project funded by the IMLS that builds on the work of Preserving Virtual Worlds. Rachel Donahue, doctoral student at the University of Maryland iSchool and research assistant at MITH, recently wrote a post outlining the work of PVW2. As Donahue states, PVW2 focuses on "what exactly accessing

25 Jul 2011

Born-Digital Materials at UVA’s Rare Book School

By | 2015-12-21T15:19:12+00:00 Mon, Jul 25, 2011|News|

It's a privilege and thrill to be returning this week to teach for a second time at the University of Virginia's Rare Book School. My course, which I'm co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that

13 Oct 2009

An Abundant Humanities Library

By | 2016-08-10T15:27:34+00:00 Tue, Oct 13, 2009|Dialogue, Digital Dialogues|

One of the most exciting and potentially transformative aspects of digital humanities is an inflection from dealing with scarcity to dealing with abundance. Traditionally, humanities libraries have been defined by their emphasis on rare materials or special collections. What are the implications of having an abundant humanities library? As a greater amount of these materials

15 Sep 2009

A Glance at the Current State of Video Game Preservation

By | 2016-08-08T17:41:17+00:00 Tue, Sep 15, 2009|Dialogue, Digital Dialogues|

A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by their creators. Understanding what the videogame industry itself is doing with the concept art, tools, and other records they create is an important step to ensure that these increasingly important

7 Oct 2008

EDUCE: Enhanced Digital Unwrapping for Conservation and Exploration

By | 2017-02-05T21:25:16+00:00 Tue, Oct 7, 2008|Dialogue, Digital Dialogues|

Often, any attempt to read fragile texts, such as papyrus rolls, fundamentally and irreversibly alters the structure of the object in which they are contained. The EDUCE project is developing a non-destructive volumetric scanning framework to enable access to such objects without the need to physically open them. This work is based on earlier achievements

4 Mar 2008

Making Culture Virtual: Recent 3D Modeling Projects at the Institute for Advanced Technology in the Humanities

By | 2016-08-10T17:12:07+00:00 Tue, Mar 4, 2008|Dialogue, Digital Dialogues|

This talk will discuss methodologies and technologies used to digitize 3D cultural property such as pottery, statues, buildings and even entire cities. Current projects at IATH will be used as examples, including Virtual Williamsburg, the Digital Forma Urbis Project, and Rome Reborn. In the conclusion, new directions and challenges in this field will be discussed,

10 Apr 2007

Developing Digital Curation Policies in a Local Context

By | 2016-08-24T14:39:53+00:00 Tue, Apr 10, 2007|Dialogue, Digital Dialogues|

As the sheer volume and complexity of digital objects expands, content creators and data managers have come to see the need for governing policies that encompass more than just archiving and preservation issues. The concept of "digital curation" encompasses both archiving and preservation but stresses a holistic lifecycle management approach to creating, selecting and maintaining