Digital Stewardship

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15 Jun 2015

Stewarding Digital Humanities Work on the Web at MITH

By | 2017-02-05T21:13:58+00:00 Mon, Jun 15, 2015|News|

A digital humanities center is nothing if not a site of constant motion: staff, directors, fellows, projects, partners, tools, technologies, resources, and (innumerable) best practices all change over time, sometimes in quite unpredictable ways. As small, partly or wholly soft-funded units whose missions involve research, or teaching, or anchoring a local interest community, digital humanities

25 Oct 2012

Preserving Virtual SNES Games

By | 2017-02-05T21:14:23+00:00 Thu, Oct 25, 2012|Community|

I had originally planned to use this post  to log my adventures in desoldering the CPU from the Nintendo Entertainment System (NES), but, alas, the campus couriers are holding the all-important solder sucker hostage.  Instead, I'll talk a little bit about the work we've done with the Super Nintendo Entertainment System (SNES), which involves significantly

18 Sep 2012

Bill Lefurgy: “Digital Preservation: A Role for Public Libraries”

By | 2017-02-05T21:25:06+00:00 Tue, Sep 18, 2012|Community, Dialogue, Digital Dialogues, Events|

Public libraries have a long tradition of serving as a knowledge base for their communities and for the nation as a whole. The change flowing from the information revolution puts this role at risk as libraries face new demands to justify their budgets. I will talk about how public libraries have the opportunity to assert

26 Jul 2012

Digital Humanities Data Curation

By | 2017-02-05T21:25:37+00:00 Thu, Jul 26, 2012|

The Digital Humanities Data Curation Institutes project facilitated a multi-institutional collaboration to provide three workshops on data curation in the humanities.

9 Feb 2012

Born-Digital Literary Materials

By | 2017-02-05T21:25:41+00:00 Thu, Feb 9, 2012|

This project consisted of a series of site visits and planning meetings among personnel working with the born-digital components of three significant collections of literary material: the Salman Rushdie papers at Emory University's Woodruff Library, the Michael Joyce Papers at the Harry Ransom Humanities Research Center at the University of Texas at Austin, and the Deena Larsen Collection at the Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland.

7 Feb 2012

BitCurator

By | 2017-07-10T11:31:55+00:00 Tue, Feb 7, 2012|

The BitCurator project has been a joint effort led by the School of Information and Library Science at the University of North Carolina, Chapel Hill (SILS) and the Maryland Institute for Technology in the Humanities (MITH) to develop a system for collecting professionals that incorporates the functionality of many digital forensics tools.

7 Feb 2012

Preserving Virtual Worlds I

By | 2016-01-21T20:32:31+00:00 Tue, Feb 7, 2012|

Between 2008 and 2010, MITH partnered with the University of Illinois at Urbana-Champaign, Stanford University, the Rochester Institute of Technology, and Linden Lab (creators of Second Life) for a project funded by the Library of Congress's National Digital Information Infrastructure and Preservation Program (NDIIPP) on Preserving Virtual Worlds. The project, supported by NDIIPP's Preserving Creative America program, explored methods for preserving digital games, interactive fiction, and shared real time virtual spaces. Major activities include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games and electronic literature, as well as Second Life, the popular and influential multi-user online world.

7 Feb 2012

Preserving Virtual Worlds II

By | 2017-02-05T21:25:45+00:00 Tue, Feb 7, 2012|

Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) was conducted in partnership with the University of Illinois (lead institution), the Rochester Institute of Technology, and Stanford University, with the goal of improving the capacity of libraries, museums, and archives to preserve computer games, virtual worlds, and interactive fiction. This IMLS-funded project was a follow-up to the original Preserving Virtual Worlds I project.

7 Feb 2012

The Documentation and Preservation of Dance

By | 2017-02-05T21:25:46+00:00 Tue, Feb 7, 2012|

The Documentation and Preservation of Dance project brings together an interdisciplinary team from MITH, the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State University, the John F. Kennedy Center for the Performing Arts, and the New York Public Library for the Performing Arts to host a series of workshops that will establish and document the current state of the art and push forward action on this pressing problem of dance preservation.