The Documentation and Preservation of Dance project brings together an interdisciplinary team from MITH, the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State University, the John F. Kennedy Center for the Performing Arts, and the New York Public Library for the Performing Arts to host a series of workshops that will establish and document the current state of the art and push forward action on this pressing problem of dance preservation.
Preserving Virtual Worlds 2 is an ongoing project funded by the IMLS that builds on the work of Preserving Virtual Worlds. Rachel Donahue, doctoral student at the University of Maryland iSchool and research assistant at MITH, recently wrote a post outlining the work of PVW2. As Donahue states, PVW2 focuses on "what exactly accessing
It's a privilege and thrill to be returning this week to teach for a second time at the University of Virginia's Rare Book School. My course, which I'm co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that
A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by their creators. Understanding what the videogame industry itself is doing with the concept art, tools, and other records they create is an important step to ensure that these increasingly important
Often, any attempt to read fragile texts, such as papyrus rolls, fundamentally and irreversibly alters the structure of the object in which they are contained. The EDUCE project is developing a non-destructive volumetric scanning framework to enable access to such objects without the need to physically open them. This work is based on earlier achievements