Digital Preservation

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8 Jul 2015

Hacking MITH’s Legacy Web Servers: A Holistic Approach to Preservation on the Web

By | 2017-02-05T21:13:57+00:00 Wed, Jul 8, 2015|Research|

Editor's note— This is the second post in MITH's series on stewarding digital humanities scholarship. In September of 2012 MITH moved from its long-time home in the basement of the McKeldin Library on the University of Maryland campus to a newly renovated, and considerably better lit, location next to Library Media Services in the Hornbake

15 Jun 2015

Stewarding Digital Humanities Work on the Web at MITH

By | 2017-02-05T21:13:58+00:00 Mon, Jun 15, 2015|News|

A digital humanities center is nothing if not a site of constant motion: staff, directors, fellows, projects, partners, tools, technologies, resources, and (innumerable) best practices all change over time, sometimes in quite unpredictable ways. As small, partly or wholly soft-funded units whose missions involve research, or teaching, or anchoring a local interest community, digital humanities

25 Oct 2012

Preserving Virtual SNES Games

By | 2017-02-05T21:14:23+00:00 Thu, Oct 25, 2012|Community|

I had originally planned to use this post  to log my adventures in desoldering the CPU from the Nintendo Entertainment System (NES), but, alas, the campus couriers are holding the all-important solder sucker hostage.  Instead, I'll talk a little bit about the work we've done with the Super Nintendo Entertainment System (SNES), which involves significantly

18 Sep 2012

Bill Lefurgy: “Digital Preservation: A Role for Public Libraries”

By | 2017-02-05T21:25:06+00:00 Tue, Sep 18, 2012|Community, Dialogue, Digital Dialogues, Events|

Public libraries have a long tradition of serving as a knowledge base for their communities and for the nation as a whole. The change flowing from the information revolution puts this role at risk as libraries face new demands to justify their budgets. I will talk about how public libraries have the opportunity to assert

9 Feb 2012

Born-Digital Literary Materials

By | 2017-02-05T21:25:41+00:00 Thu, Feb 9, 2012|

This project consisted of a series of site visits and planning meetings among personnel working with the born-digital components of three significant collections of literary material: the Salman Rushdie papers at Emory University's Woodruff Library, the Michael Joyce Papers at the Harry Ransom Humanities Research Center at the University of Texas at Austin, and the Deena Larsen Collection at the Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland.

7 Feb 2012

Preserving Virtual Worlds I

By | 2016-01-21T20:32:31+00:00 Tue, Feb 7, 2012|

Between 2008 and 2010, MITH partnered with the University of Illinois at Urbana-Champaign, Stanford University, the Rochester Institute of Technology, and Linden Lab (creators of Second Life) for a project funded by the Library of Congress's National Digital Information Infrastructure and Preservation Program (NDIIPP) on Preserving Virtual Worlds. The project, supported by NDIIPP's Preserving Creative America program, explored methods for preserving digital games, interactive fiction, and shared real time virtual spaces. Major activities include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games and electronic literature, as well as Second Life, the popular and influential multi-user online world.

7 Feb 2012

Preserving Virtual Worlds II

By | 2017-02-05T21:25:45+00:00 Tue, Feb 7, 2012|

Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) was conducted in partnership with the University of Illinois (lead institution), the Rochester Institute of Technology, and Stanford University, with the goal of improving the capacity of libraries, museums, and archives to preserve computer games, virtual worlds, and interactive fiction. This IMLS-funded project was a follow-up to the original Preserving Virtual Worlds I project.

7 Feb 2012

The Documentation and Preservation of Dance

By | 2017-02-05T21:25:46+00:00 Tue, Feb 7, 2012|

The Documentation and Preservation of Dance project brings together an interdisciplinary team from MITH, the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State University, the John F. Kennedy Center for the Performing Arts, and the New York Public Library for the Performing Arts to host a series of workshops that will establish and document the current state of the art and push forward action on this pressing problem of dance preservation.

4 Nov 2011

“Archive Ahoy!”: A Dive into the World of Game Preservation

By | 2017-02-05T21:15:02+00:00 Fri, Nov 4, 2011|Community|

Preserving Virtual Worlds 2 is an ongoing project funded by the IMLS that builds on the work of Preserving Virtual Worlds. Rachel Donahue, doctoral student at the University of Maryland iSchool and research assistant at MITH, recently wrote a post outlining the work of PVW2. As Donahue states, PVW2 focuses on "what exactly accessing

25 Jul 2011

Born-Digital Materials at UVA’s Rare Book School

By | 2015-12-21T15:19:12+00:00 Mon, Jul 25, 2011|News|

It's a privilege and thrill to be returning this week to teach for a second time at the University of Virginia's Rare Book School. My course, which I'm co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that