Digital Humanities research has found increased funding and job opportunities, and it has become a center piece of efforts to raise the rankings and profile of universities seeking the highest Carnegie Research status. It also has a blossoming industry that includes “text analytics” widely used in national security studies. That type of DH research usually means
Is there a place for virtual reality in the digital humanities toolkit? For all of the early hype surrounding the use virtual reality for teaching and learning and the ubiquity of online options for exploring three-dimensional worlds, the challenges inherent in developing and sustaining large-scale academic reconstruction projects limit their viability and likelihood for success.
We regret that the audio is not available for Lynn Cazabon's digital dialogue. However, video and slides are available for viewing.
The recently formed HathiTrust Research Center (HTRC) is dedicated to the provision of computational access to the HathiTrust repository.The center’s mission is to provide a persistent and sustainable structure to enable original and cutting edge research in tools to enable new discoveries on the text corpus of the HathiTrust repository. In this talk, I will
The Visual Accent Dialect Archive (VADA) was created as a central resource for performers seeking authentic dialects and accents of the English language in which they could see the speakers as well as hear them. The gestural characteristics of the speakers from different regions, while unique to the speaker, are also unique to the culture
Using the analogy of a dancer to think about the ways in which poetic and theatrical effects are produced, Michael Witmore will explore the ways in which high-level theatrical effects — what literary critics call “plot” — might be visible in low-level activity at the level of the sentence. We may know a lot about
Over the past decade, Wikipedia has drawn together a community of volunteer editors, translators, and programmers who have created the largest encyclopedia in history and one of the ten most visited websites in the world. But, while Wikipedia was born online, many of the ideas that inform its composition have long histories. Human beings have
Mobile platforms have become a critical social media platform and tool for creating “network effects” by connecting communities, conversations and initiatives in the museum of the 21st century. Nancy Proctor will talk about how mobile is helping transform the museum into a distributed network, and will offer for discussion specific examples of how mobile projects
The Arcane Gallery of Gadgetry (AGOG) is a sort of narrative wunderkammer of an alternate reality game (ARG), a “cabinet of curiosities” combining a rich and oftentimes mysteriously fragmented historical tapestry with what Rob MacDougall has called “playful historical thinking.” By incorporating counterfactuals and re-imagining the past, AGOG is designed to lead players into a
In a world of pervasive media and ubiquitous computing, this talk asks what happens as everything (objects, subjects, and actions) moves toward animation across a network. How does media and mediation affect our sense of agency? I use the example of A Scanner Darkly (dir. Linklater 2006) to discuss the effects of pervasive media and