Coming Soon: MITH's full listing of previous Digital Dialogues, and an updated Podcast RSS Feed. Stay tuned!

December 15, 2009 | Digital Dialogue | Georgina Goodlander
"Ghosts of a Chance: A Museum-Based Alternate Reality Game"
Georgina Goodlander of the Luce Foundation Center for American Art at the Smithsonian, presents on the challenges, successes
and lessons learned in creating and carrying out the first alternate reality game to be hosted by a museum, Ghosts of a Chance.
View presentation slides.
November 17, 2009 | Digital Dialogue | Jennifer Fleeger
"Archiving America: The Vitaphone, the DVD, and Warner Bros. (re)Store Jazz History"
Jennifer Fleeger, Assistant Professor of Media Studies at Catholic University,
presents on film technology, representation, and the role of Warner Bros. in archiving American jazz from the onset of sound in film to the digital
age and argues that the potential for innovation enabled by digital remastering is complicated by Warner Bros.
continued efforts to shape the reception of its own historiography.
November 11, 2009 | Digital Dialogue | Greg Crane
"From the First Year Through Tenure: New Pathways for Humanities in a Digital Age"
Greg Crane, Professor and Chair of the Department of Classics and Editor-in-Chief of the Perseus Project at Tufts University,
presents on how technologies of the digital age are enabling classicists to reimagine their field, to create new pathways
of inquiry that expand beyond the traditional bounds and into an emerging global frontier of classical studies.
November 3, 2009 | Digital Dialogue | Ben Bederson, Nick Chen, and Matt Kirschenbaum
"The Great Ebook Throwdown"
A roundtable led by the Maryland's Benjamin Bederson, Associate Professor of Computer Science; Nicholas Chen, a doctoral candidate in computer science; and Matt Kirschenbaum, Associate Director of the Maryland
Institute for Technology in the Humanities and Associate Professor of English, taking a
hands-on approach to evaluating various Ebook readers on the market (and one prototype) along with a lively discussion about
present and future principles of design and usability in Ereading.
October 27, 2009 | Digital Dialogue | Mark Sample
"The Open Source Professor: Teaching, Research, and Transparency"
Mark Sample, Assistant Professor of English at George Mason University, explores the concept and technologies of open source
in relation to scholarship and teaching.
October 20, 2009 | Digital Dialogue | Doug Reside Hosts a Roundtable
"If/Then 101: Teaching Programming at Maryland"
Doug Reside, Assistant Director of the Maryland Institute for Technology in the Humanities, hosts a multi-disciplinary
roundtable discussing the topic of how programming is taught and how it might be better taught to non-computer science majors.
October 13, 2009 | Digital Dialogue | Sayeed Choudhury
"An Abundant Humanities Library"
Sayeed Choudhury, Associate Dean of Libraries at John Hopkins University,
discusses the implications of an abundant humanities library in the digital age and presents ideas about how humanists might
consider developing and leveraging cyberinfrastructure across domains towards this goal.
October 6, 2009 | Digital Dialogue | Brad Pasanek
"A Dictionary, a Database, and a Desultory Reader: Metaphors for the Mind in Eighteenth-Century Literature"
Brad Pasenak, Assistant Professor of Literature at the University of Virginia, explores the topic of text-mining
through his research in the use of language and metaphor in eighteenth-century British literature.
September 29, 2009 | Digital Dialogue | Zita Nunes
"The Harlem Renaissance in Second Life"
Zita Nunes, Director of Compartive Literature Department at the University of Maryland and Bryan Carter, Associate Professor
of Literature at University of Central Missouri, take us on an "in-world" tour of Virtual Harlem and discuss their experience
of using Second Life as a teaching tool and environment.
September 15, 2009 | Digital Dialogue | Rachel Donahue
"A Glance at the Current State of Videogame Preservation"
Rachel Donahue, a doctoral student at the University of Maryland's iSchool, highlights important issues in videogame
preservation, and discusses her findings from a preliminary survey of the videogame industry and player community.
View presentation slides.
Previous year podcasts
March 13, 2007
Digital Dialogue: Dan Cohen, "Zotero and the Promise of Social Computing in Academia"
March 6, 2007
December 5, 2006
Digital Dialogue: Jimmy Lin, "The Digital Docket: Information Retrieval Meets Political Science"
November 14, 2006
Digital Dialogue: Stuart Moulthrop, "Narrative, Fiction, and the Cultural Reception of Videogames"
November 7, 2006
October 25, 2006
Digital Dialogue: Chuck Henry, "Rice University Press: Non Fac Simile"
